/***************************************************************************

						  -= Power Instinct =-
							(C) 1993 Atlus

				driver by	Luca Elia (l.elia@tin.it)


Note:	if MAME_DEBUG is defined, pressing Z with:

		Q			shows layer 1
		W			shows layer 2
		A			shows the sprites

		Keys can be used togheter!

		[ 2 Scrolling Layers ]

		Each Layer is made of various pages of 256x256 pixels.

			[Layer 0]
				Pages:				16x2
				Tiles:				16x16x4
				Scroll:				X,Y

			[Layer 1]
				Pages:				2x1
				Tiles:				8x8x4
				Scroll:				No

		[ 256 Sprites ]

		Each sprite is made of a variable amount of 16x16 tiles.
		Size can therefore vary from 16x16 (1 tile) to 256x256
		(16x16 tiles)


**************************************************************************/
#include "vidhrdw/generic.h"

/* Variables that driver has access to: */
data16_t *powerins_vram_0, *powerins_vctrl_0;
data16_t *powerins_vram_1, *powerins_vctrl_1;
data16_t *powerins_vregs;

/* Variables only used here: */
static struct tilemap *tilemap_0, *tilemap_1;
static int tile_bank;



/***************************************************************************

						Hardware registers access

***************************************************************************/


WRITE16_HANDLER( powerins_flipscreen_w )
{
	if (ACCESSING_LSB)	flip_screen_set( data & 1 );
}

WRITE16_HANDLER( powerins_tilebank_w )
{
	if (ACCESSING_LSB)
	{
		if (data != tile_bank)
		{
			tile_bank = data;		/* Tiles Bank (VRAM 0)*/
			tilemap_mark_all_tiles_dirty(tilemap_0);
		}
	}
}



/***************************************************************************

									Palette

***************************************************************************/


WRITE16_HANDLER( powerins_paletteram16_w )
{
	/*	byte 0    byte 1	*/
	/*	RRRR GGGG BBBB RGBx	*/
	/*	4321 4321 4321 000x	*/

	data16_t newword = COMBINE_DATA(&paletteram16[offset]);

	int r = ((newword >> 8) & 0xF0 ) | ((newword << 0) & 0x08);
	int g = ((newword >> 4) & 0xF0 ) | ((newword << 1) & 0x08);
	int b = ((newword >> 0) & 0xF0 ) | ((newword << 2) & 0x08);

	palette_set_color( offset, r,g,b );
}


/***************************************************************************

						Callbacks for the TileMap code

***************************************************************************/


/***************************************************************************
						  [ Tiles Format VRAM 0]

Offset:

0.w		fedc ---- ---- ----		Color Low  Bits
		---- b--- ---- ----		Color High Bit
		---- -a98 7654 3210		Code (Banked)


***************************************************************************/

/* Layers are made of 256x256 pixel pages */
#define TILES_PER_PAGE_X	(0x10)
#define TILES_PER_PAGE_Y	(0x10)
#define TILES_PER_PAGE		(TILES_PER_PAGE_X * TILES_PER_PAGE_Y)

#define DIM_NX_0			(0x100)
#define DIM_NY_0			(0x20)


static void get_tile_info_0( int tile_index )
{
	data16_t code = powerins_vram_0[tile_index];
	SET_TILE_INFO(
			0,
			(code & 0x07ff) + (tile_bank*0x800),
			((code & 0xf000) >> (16-4)) + ((code & 0x0800) >> (11-4)),
			0)
}

WRITE16_HANDLER( powerins_vram_0_w )
{
	data16_t oldword = powerins_vram_0[offset];
	data16_t newword = COMBINE_DATA(&powerins_vram_0[offset]);
	if (oldword != newword)
		tilemap_mark_tile_dirty(tilemap_0, offset);
}

UINT32 powerins_get_memory_offset_0(UINT32 col,UINT32 row,UINT32 num_cols,UINT32 num_rows)
{
	return 	(col * TILES_PER_PAGE_Y) +

			(row % TILES_PER_PAGE_Y) +
			(row / TILES_PER_PAGE_Y) * (TILES_PER_PAGE * 16);
}



/***************************************************************************
						  [ Tiles Format VRAM 1]

Offset:

0.w		fedc ---- ---- ----		Color
		---- ba98 7654 3210		Code


***************************************************************************/

#define DIM_NX_1	(0x40)
#define DIM_NY_1	(0x20)

static void get_tile_info_1( int tile_index )
{
	data16_t code = powerins_vram_1[tile_index];
	SET_TILE_INFO(
			1,
			code & 0x0fff,
			(code & 0xf000) >> (16-4),
			0)
}

WRITE16_HANDLER( powerins_vram_1_w )
{
	data16_t oldword = powerins_vram_1[offset];
	data16_t newword = COMBINE_DATA(&powerins_vram_1[offset]);
	if (oldword != newword)
		tilemap_mark_tile_dirty(tilemap_1, offset);
}





/***************************************************************************


								Vh_Start


***************************************************************************/

VIDEO_START( powerins )
{
	tilemap_0 = tilemap_create(	get_tile_info_0,
								powerins_get_memory_offset_0,
								TILEMAP_OPAQUE,
								16,16,
								DIM_NX_0, DIM_NY_0 );

	tilemap_1 = tilemap_create(	get_tile_info_1,
								tilemap_scan_cols,
								TILEMAP_TRANSPARENT,
								8,8,
								DIM_NX_1, DIM_NY_1 );

	if (tilemap_0 && tilemap_1)
	{
		tilemap_set_scroll_rows(tilemap_0,1);
		tilemap_set_scroll_cols(tilemap_0,1);
		tilemap_set_transparent_pen(tilemap_0,15);

		tilemap_set_scroll_rows(tilemap_1,1);
		tilemap_set_scroll_cols(tilemap_1,1);
		tilemap_set_transparent_pen(tilemap_1,15);

		return 0;
	}
	else return 1;
}






/***************************************************************************


								Sprites Drawing


***************************************************************************/



/* --------------------------[ Sprites Format ]----------------------------

Offset:		Format:					Value:

	00 		fedc ba98 7654 321-		-
	 		---- ---- ---- ---0		Display this sprite

	02 		fed- ---- ---- ----		-
	 		---c ---- ---- ----		Flip X
	 		---- ba9- ---- ----		-
	 		---- ---8 ---- ----		Code High Bit
			---- ---- 7654 ----		Number of tiles along Y, minus 1 (1-16)
			---- ---- ---- 3210		Number of tiles along X, minus 1 (1-16)

	04 								Unused?

	06		f--- ---- ---- ----		-
			-edc ba98 7654 3210		Code Low Bits

	08 								X

	0A 								Unused?

	0C								Y

	0E		fedc ba98 76-- ----		-
			---- ---- --54 3210		Color


------------------------------------------------------------------------ */

#define SIGN_EXTEND_POS(_var_)	{_var_ &= 0x3ff; if (_var_ > 0x1ff) _var_ -= 0x400;}


static void powerins_draw_sprites(struct mame_bitmap *bitmap,const struct rectangle *cliprect)
{
	data16_t *source = spriteram16 + 0x8000/2;
	data16_t *finish = spriteram16 + 0x9000/2;

	int screen_w	=	Machine->drv->screen_width;
	int screen_h	=	Machine->drv->screen_height;

	for ( ; source < finish; source += 16/2 )
	{
		int x,y,inc;

		int	attr	=	source[ 0x0/2 ];
		int	size	=	source[ 0x2/2 ];
		int	code	=	source[ 0x6/2 ];
		int	sx		=	source[ 0x8/2 ];
		int	sy		=	source[ 0xc/2 ];
		int	color	=	source[ 0xe/2 ];

		int	flipx	=	size & 0x1000;
		int	flipy	=	0;	/* ??*/

		int	dimx	=	((size >> 0) & 0xf ) + 1;
		int	dimy	=	((size >> 4) & 0xf ) + 1;

		if (!(attr&1)) continue;

		SIGN_EXTEND_POS(sx)
		SIGN_EXTEND_POS(sy)

		/* Handle flip_screen. Apply a global offset of 32 pixels along x too */

		if (flip_screen)
		{	sx = screen_w - sx - dimx*16 - 32;	flipx = !flipx;
			sy = screen_h - sy - dimy*16;		flipy = !flipy;
			code += dimx*dimy-1;			inc = -1;	}
		else
		{	sx += 32;						inc = +1;	}

		code = (code & 0x7fff) + ( (size & 0x0100) << 7 );

		for (x = 0 ; x < dimx ; x++)
		{
			for (y = 0 ; y < dimy ; y++)
			{
				drawgfx(bitmap,Machine->gfx[2],
						code,
						color,
						flipx, flipy,
						sx + x*16,
						sy + y*16,
						cliprect,TRANSPARENCY_PEN,15);

				code += inc;
			}
		}


	}
}




/***************************************************************************


								Screen Drawing


***************************************************************************/


VIDEO_UPDATE( powerins )
{
	int layers_ctrl = -1;

	int scrollx = (powerins_vctrl_0[2/2]&0xff) + (powerins_vctrl_0[0/2]&0xff)*256;
	int scrolly = (powerins_vctrl_0[6/2]&0xff) + (powerins_vctrl_0[4/2]&0xff)*256;

	tilemap_set_scrollx( tilemap_0, 0, scrollx - 0x20);
	tilemap_set_scrolly( tilemap_0, 0, scrolly );

	tilemap_set_scrollx( tilemap_1, 0, -0x20);	/* fixed offset*/
	tilemap_set_scrolly( tilemap_1, 0,  0x00);

#ifdef MAME_DEBUG
if (keyboard_pressed(KEYCODE_Z))
{
	int msk = 0;

	if (keyboard_pressed(KEYCODE_Q))	msk |= 1;
	if (keyboard_pressed(KEYCODE_W))	msk |= 2;
/*	if (keyboard_pressed(KEYCODE_E))	msk |= 4;*/
	if (keyboard_pressed(KEYCODE_A))	msk |= 8;
	if (msk != 0) layers_ctrl &= msk;
}
#endif

	if (layers_ctrl&1)		tilemap_draw(bitmap,cliprect, tilemap_0, 0, 0);
	else					fillbitmap(bitmap,Machine->pens[0],cliprect);
	if (layers_ctrl&8)		powerins_draw_sprites(bitmap,cliprect);
	if (layers_ctrl&2)		tilemap_draw(bitmap,cliprect, tilemap_1, 0, 0);
}
